God of War Ragnarök is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It is the sixth main installment in the God of War series, the ninth game overall, and the sequel to 2018's God of War. Loosely based on Norse mythology, the game is set in ancient Scandinavia and feature series protagonists Kratos and his teenage son Atreus. Serving as the finale to the Norse era of the series, the game covers Ragnarök, a series of events that bring about the end of days and depicts the deaths of the Norse gods, which was foretold to happen in the previous game after Kratos killed the Æsir god Baldur.
God of War: Ragnarok is a fantastic movie and a merely decent game, whose cinematic elements do indeed do a great job of telling the story, but are far too numerous in the actual gameplay and combat. God of War: Ragnarok has also become a victim of the checklist of elements that are currently in fashion. Kratos has to slowly climb in one place, even though in other places he can use a grapple hook to quickly pull himself up. Why can't he use the grapple hook everywhere? Probably because the developers decided that players want to spend slow-moving minutes watching the hero's back. There are also Metroidvania elements, and we even got a dark-skinned Nordic goddess. None of this fits here and is unnecessary, just like the too many animations and the chaos with circles and markers. God of War: Ragnarok unfortunately did not go its own way, and it is a great pity that such a promising title has become a victim of a jumble of different mechanics that work well in other titles, but simply do not fit here.
Full Review:
https://bigbaddice.pl/god-of-war-ragnarok-recenzja/
Comments