The Nemesis system is wonderful in its application, but loses its luster once you've seen the same types of enemies pop up. When Shadow of War launched, it was so riddled with microtransactions and lootboxes that the game felt ruined by gambling and money-grubbing. Even though those have been removed, there's an insane amount of distracting mechanics that have so much grinding attached to them. The story is also pretty garbage - turning Shelob the spider into a lady in a cocktail dress was stupid, and shoehorning a bad Gollum impression was bad; and the end of the story made was more of a slog than you'll expect.