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Resident Evil: Revelations 2012 Game

Resident Evil: Revelations Resident Evil: Revelations
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United States
Release Dates
2012-02-07
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Capcom management has a lot to answer for, leaves practically too much to be desired, and yet their development teams consistently manage to come up with absorbing gameplay. RE Revelations is no different - the characters here are branded like familiar lab rat subjects as usual, no doubt the result of cop pricks/morons fantasizing in private. Several voice actors I gather are generally non-union have grown familiar to Capcom management's underhanded ploys, and all opted to leave their names off the list of credits to make this gaming experience as immersive as possible. How sound were each of them in doing so? It widely depends (though that's more on account of the VA in question as opposed to their specific character or character's name), and I'll leave it at that. This is a rather well-honed experience, not unlike a big-budget action movie of a game, with the benefit of far more creativity and innovation when it comes to the setpieces than an actual movie. The burgeoning undead threat is confined to what appears to be a northwestern coastal area to me and the sea past that......still, the scripting and gameplay ensured I stayed hooked, with a decent variety of locales/undead adversaries to confront the campaign through to its end. The voiceovers gave me the impression this was grownup business as it should be, and not juvenile (accentuated by the fact the VAs don't acknowledge character labels at all). Several standout sequences occur, and they are all edge of your seat tension. Some of them are even rather difficult, thorny to overcome. One of them involves a female undead horror gone feral, yet while you track her down aboard one floor of an infested ship, it somehow amounts to this particular foe turning the tables on you and headlocking you into the position of prey more than anything. It's quite harrowing to clear, I'm honestly quite surprised I did so in one attempt. As this is Capcom, the catch almost goes without saying. While I was thoroughly entertained and I was thankful to decimate my fill of undead, Capcom brass and I are still not on good terms......because fuck them and their terms. You could say the same for their supervisors in turn. One last observation: the game looks and plays far more accomplished, even lifelike on a smart (is that the actual term? cause the machine isn't actually sentient as opposed to what it can transmit/display) TV than any of the trailers would suggest. All of them make the finished result out to look like some work in progress with graphics reminiscent of Fatal Frame when it was active as a property in the 2000s, which is most certainly not the case. 8/10
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