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God of War: Ragnarok is a fantastic movie and a merely decent game, whose cinematic elements do indeed do a great job of telling the story, but are far too numerous in the actual gameplay and combat. God of War: Ragnarok has also become a victim of the checklist of elements that are currently in fashion. Kratos has to slowly climb in one place, even though in other places he can use a grapple hook to quickly pull himself up. Why can't he use the grapple hook everywhere? Probably because the developers decided that players want to spend slow-moving minutes watching the hero's back. There are also Metroidvania elements, and we even got a dark-skinned Nordic goddess. None of this fits here and is unnecessary, just like the too many animations and the chaos with circles and markers. God of War: Ragnarok unfortunately did not go its own way, and it is a great pity that such a promising title has become a victim of a jumble of different mechanics that work well in other titles, but simply do not fit here. Full Review: https://bigbaddice.pl/god-of-war-ragnarok-recenzja/
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