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Devil May Cry 3: Dante's Awakening 2005 Game

Devil May Cry 3: Dante's Awakening Devil May Cry 3: Dante's Awakening
Affinity
100%
rate.house choice
rate.house
choice
0.5
0%
1
0%
1.5
0%
2
0%
2.5
0%
3
0%
3.5
1
8%
4
5
42%
4.5
2
17%
5
4
33%
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Country
United States
Release Dates
2005-03-01
Platforms
Nintendo Switch, PlayStation 2, Microsoft Windows
Description
Devil May Cry 3 consists of levels, missions, in which players battle enemies, carry out platforming tasks and solve puzzles to progress through the story. The player's performance in each mission is graded from D through C, B and A, with top marks of S and SS. Grades are based on time taken to complete a mission, the number of red orbs (currency obtained from defeated enemies) gathered, "stylish" combat, item usage and damage received.[5] The games tracks stylish combat by an on-screen gauge, which is the performance of a series of attacks ("combos") while avoiding damage. The longer a player attacks without repetition and evades damage, the higher the score.[5] The gauge registers "Dope" after a few attacks, progressing through "Crazy", "Blast", "Alright", "Sweet", "SShowtime" to peak at "SSStylish". If Dante receives damage, the style rating falls; if the gauge is "Crazy" or below, it will reset. Devil May Cry 3's battle system allows a player to link attacks, with each weapon having a set number of attacks.
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Other Roles
Tetsuya Shibata
Tetsuya Shibata
Musical Composer

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