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description |
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Devil May Cry 3 consists of levels, missions, in which players battle enemies, carry out platforming tasks and solve puzzles to progress through the story. The player's performance in each mission is graded from D through C, B and A, with top marks of S and SS. Grades are based on time taken to complete a mission, the number of red orbs (currency obtained from defeated enemies) gathered, "stylish" combat, item usage and damage received.[5] The games tracks stylish combat by an on-screen gauge, which is the performance of a series of attacks ("combos") while avoiding damage. The longer a player attacks without repetition and evades damage, the higher the score.[5] The gauge registers "Dope" after a few attacks, progressing through "Crazy", "Blast", "Alright", "Sweet", "SShowtime" to peak at "SSStylish". If Dante receives damage, the style rating falls; if the gauge is "Crazy" or below, it will reset. Devil May Cry 3's battle system allows a player to link attacks, with each weapon having a set number of attacks.
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CyberPunk8O | 2020-11-04 6:38am |
platforms |
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Nintendo Switch, PlayStation 2, Microsoft Windows
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CyberPunk8O | 2020-11-04 6:38am |
wiki link |
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https://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante's_Awakening
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CyberPunk8O | 2020-11-04 6:38am |
Add relation | Capcom Production Studio 1 developer | CyberPunk8O | 2020-11-04 6:38am |
Add relation | Tetsuya Shibata Musical Composer | CyberPunk8O | 2020-11-04 6:38am |
First created | Item first created | iamsame | 2019-02-06 7:38am |