Gran Turismo 2 1999 Game
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Review
I spent a week playing this as I was off school while I recovered from appendicitis. I'm pretty sure I got it bought for me as I was told that I could go home from the hospital. While the first GT was innovative and genre-defining, this added a lot. It features two discs, one with only arcade mode that features split screen racing, time trialing and tracks/cars to unlock for a quick race against AI, and the other disc had the Gran Turismo mode. GT mode is like a career mode. You start off with 10,000 credits to buy a standard car, race in the Sunday leagues and build yourself up by earning credits, winning cars as prizes, upgrading your vehicles with performance parts or of course by buying a new ride. There was a car in this called the Suzuki Escudo Pikes Peak, that many old GT players are familiar with, that cost a quarter of a million credits. It was so fast, on any closed track you could just basically hold down the accelerator, hit every wall and still win. As the synopsis says, it has 'more than 600 cars and 27 tracks'. For its time, as I said with the first GT, it just had so much more depth than most if not all other racing games on the planet. This also added a rally mode with dirt tracks and improved graphics. The PAL GT disc was one of only two PSX games that had a scratch and sniff spot on the disc. "Rub the label of the GT Mode disc gently with your fingertips or a soft cloth for the authentic pit-lane experience." The other game was FIFA 2001. Gameplay 5/5 Graphics 4.5/5 Sound 4.5/5 Difficulty 4.5/5 Originality 4.5/5
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