Reviews by StreetsDisciple
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This is what you call a sequel. While Driver was successful, the developers didn't rest on their laurels and tried to make a much bigger game. Vastly larger cities in different parts of the globe (Chicago, Havana, Rio de Janeiro and LA), better handling, more realistic traffic, curved roads (Driver only has straight roads), two discs, the ability to get out of your car and hijack another, are just some improvements. All of this made Driver 2 one of the best non-racing car games on the PlayStation. It does get criticised for its choppy frame rate and poor draw distance (the developers were pushing the console to its limit), and it does feel slightly unfinished due to the limitations of the console and it being rushed to release by the publishers, but for its time its pros easily outweighed the few problems. Gameplay 4/5 Graphics 3.5/5 Sound 4/5 Difficulty 3.5/5 Originality 4.5/5
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In a lot of ways this game was good for its time. You play as a cop and have a lot of freedom in a city, which allows you to climb on roof tops, drive cars and talk [kind of] to anyone on the street. So for its time this wasn't in many PlayStation games, and for those reasons I remember anticipating this game's release. The gameplay though is frustrating. I remember that during missions a lot of the time I didn't know where to go, even with the arrows on the map finding my destination took way too long. There is nothing terrible about Urban Chaos but everything in the game seems a lil' ruff. Gameplay 3/5 Graphics 3.5/5 Sound 3.5/5 Difficulty 2/5 Originality 4/5
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I had my eye on this game since I first heard about it. Some of my favourite games of late have been ones that give the player chances to make decisions and change the course of the game. Once the price was reduced I snapped it up. Not that it is that similar but I thought of the in/famous Night Trap while I played this. Something about teenagers together at night in a house without deep gameplay I guess. That is its biggest flaw like many of these kinds of games. But it is what it is. The strengths of the characters, the ability to make decisions, often with fatal consequences and the plot for the most part make it well worth playing. The fact that many decisions need to be made quickly test your ability to act under pressure. I killed one of the characters making the wrong choice and I was ropeable. It definitely ticks the emotive box. In terms of horror, it works well. Not all of the attempts to scare worked but enough did. It doesn't always happen with this genre either, or many games for me that I've completed but I've played this through another couple of times as well to make different choices. If you like this genre and don't mind being on edge it's recommended. Gameplay 3.5/5 Graphics 4.5/5 Sound 4.5/5 Difficulty 4/5 Originality 4.5/5
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This has to be one of most overrated games on the PS4. It looks great and has great production values, as most AAA games do, but it holds your hand through the puzzles, the platforming/rock climbing doesn't play as well as other similar games, nor does the combat. I got bored with this before getting halfway through the campaign. I find the similar Tomb Raider games to be much more enjoyable games than this series. The online modes are fun though and you can easily find a game as I write this review. Gameplay 3/5 Graphics 4.5/5 Sound 4/5 Difficulty 4.5/5 Originality 3/5
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Thanks to 'ONRUSH' being given a free weekend I was able to try this (I have since purchased it). I had been eager to give it a try as what I'd seen and heard made it seem like my kind of game but I wasn't willing to pay for it fresh out the gate. Apparently this didn't sell very well leading to layoffs in the development company. It's a shame games keep being released as unfinished products. They wonder why some flop, and it's a shame because it's a fun and addictive cooperative game with some real originality that is a feature that is commonly lacking from video games. However, what does let it down is the depth of content. While I went back for more, after giving this a few hours I didn't have a lot more to explore. I'd played some of the solo campaign, many matches online and that was that. There are four modes of play: - Overdrive. The aim here is for you and your team to get as many points as quickly as possible by building up your boost and using it to be the first to reach the points target. - Switch. This is knockout with a twist. You have to try to be on the team that has the last man standing to not be taken out 3 times, using all of the switches up. - Lockdown. In front of you is a target to try to stay in with the most vehicles. If you do that long enough you take the zone and a point. - Countdown. This one is the most like a race. There are gates to go through. The quicker you can do that, the more time gets added to your team's total. The first team to have no time left loses. As mentioned, the strength is the originality. The modes feature a twist on the vehicular combat/arcade racing genre making them competitive and fun. Switch and Overdrive are my pick from the modes. Lockdown is my least favourite. At times you just feel incapable of catching up to the zone before a round is over and have no impact on a round or two. The online matchmaking is extremely fast, although part of the reason for the pace is that it doesn't wait to find all of or even most human players, so you are stuck with AI as teammates or opponents fairly regularly. Ranked mode wasn't there when I started playing this but has since been added as have other features. Gameplay 4/5 Graphics 3.5/5 Sound 3/5 Difficulty 4/5 Originality 4/5
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