RE5 looks great and has an entertaining story but the Resident Evil games used to have a bit of horror in them. I remember a few times while playing Resident Evil 2 my heart jumped, this doesn't happen in this game. I know they have moved away from the horror side of things with how the game is played compared to the early Resident Evil games but it makes the games less memorable. On the gameplay side of things though it plays well like Resident Evil 4 and as with the earlier Resident Evil games you do have to watch your ammo. Like RE4 also I think the view you play from could be slightly tweaked, I always feel claustrophobic playing. Or maybe that's the intention.
Gameplay 4/5
Graphics 4.5/5
Sound 4/5
Difficulty 5/5
Originality 3/5
Being able to force police against the wall when holding a hostage is basically the only original thing this film to video game adaptation has going for it. Otherwise, it's just an average third person shooter.
This goes for realism over shooting everything up, where if you get killed, you are gone for the mission and take control of another member of your squadron. The main problem I'm having with this is that I cannot tell who I'm helping win a war, and who I'm trying to shoot in the head. I guess that's realistic, but it makes it frustrating.
The graphics look incomplete here. They may have been trying to do more than they could with the SegaCD, but it looks bad. The handling is the main issue though with it being too sensitive.
I enjoy unique puzzle games, and this is one of those. Unlike other genres which release the same game, release after release after release, puzzle games tend to all be more distinctive, and many are worth playing. At the beginning of each level dominoes are setup, and as you'd expect you have to work out how to get them all to fall over together.