A consistent "first studio album to be released by an Asian American under a major record label" by Jin/MC Jin. As happens with being on a major label, Jin got access to some heavy-hitting producers from Just Blaze to Kanye West and most of the production is fairly good. While the lyrically content isn't gangsta rap, some of the beats almost fit into the hardcore hip hop variety while at other times there are some pop-rap themed tracks. Jin's strength is his relatability, storytelling and some of the humorous bars. I assume that this didn't do the numbers the label wanted because he moved on from here. 3-3.5
Best Tracks: Here Now, I Got a Love, Learn Chinese, C'mon
While this is better, as with his debut, I feel that this is unappreciated. This album caught my attention from the jump with hard rhymes from Ren with some nice west coast beats that match the title, feeling dark. While there is some consciousness in 'Bring It On' and thrown in at times with other bars, the rhymes are mostly brag rap with many lines hating on soft rappers. Goes hard. A really consistent 50-minute release.
Best Tracks: Mad Scientist, Live From Compton 'Saturday Night', I Don't Give a Damn, Bring It On.
This falls away towards the end, particularly in terms of the content with a string of sex tracks, (WTH is 'Automobile'?) but most of the production is fire. It would be even better without the skits breaking up the funk. It lacks the bite of their debut without Cube writing, but like I said, it's worth listening to for the strong Dre and Yella beats.
Best Tracks: Prelude, Real Niggaz Don't Die, Appetite for Destruction, Real Niggaz, One Less Bitch
Felt Like I'd Been Here Before
Better than the previous GTA in all areas and like most GTA games this was released to critical acclaim, so few will agree, and I gave this a few tries, but the sittings never lasted too long. Personally, I can't imagine someone who loved the series around 'GTA Vice City' getting a big kick out this. The shoot and cover system is definitely a huge plus these days (one of my bugbears with the older GTAs was the shooting mechanics) but at its core, what has really changed? The need to switch characters in this due to being able to play as different people just leads to more boring A to B driving. The character should just be at home or where they need to be to move to the next mission-sometimes 'realism' leads to boredom. Overall, as I was with GTA IV, I am unenthused by this series these days. They need to go for something totally different with GTA VI. Set it in the future or something...
Mountain biking, snowboarding and kayaking are featured over tracks in various continents. The racing is fast but the graphics are poor. Instead of colliding with objects the racers seems to go through them and the difference between the events are minimal.