The first 2-3 hours of this are extremely tedious. The battling is just a case of pressing X, X, X, X, X, X et cetera. It heats up a bit from chapter 3 but some more variety from the word go would've been nice. Compared to the old FF games, the battling is a bit messy to me as well with numbers, friends and foes being all over the screen. It's the most linear FF game I've played as well. There isn't a lot of exploring to do. 3.5-3/5
The story doesn't grab me as much as FF8. I like the 'realistic' vibe FF8 went for, rather than the big headed tailed characters in this. And I know that the junction system was hated on by many from FF8, but it feels like a step down not having it in this. The card game is confusing compared to FF8 as well, and the battle system seems more limited as well than the previous game. Everything else is great though.
Gameplay 4/5
Graphics 5/5
Sound 4.5/5
Difficulty 4.5/5
Originality 4/5
Everybody's Golf 4
Very similar to the previous Everybody's Golf titles on Sony's previous console. Not much is new by way of gameplay, but years on it is still as fun as ever to pick up and play a round.
Gameplay 5/5
Graphics 4/5
Sound 4/5
Difficulty 4.5/5
Originality 2/5
Everybody's Golf: World Tour Complete Edition
There is very little new here that wasn't in the series on PSX. There is the addition of being able to use PlayStation Move, but why that and the normal controller mode are completely separate is odd to me. However, it is still great to play and definitely one of my favourite video gaming series.
I'd been playing World Tour Complete Edition thinking it was the latest version of Everybody's Golf. I could've been playing online all this time... Sigh. Anyway, this is the latest version of the series and the biggest thing this has going for it compared to World Tour is the active online mode. There are some additions to the single player mode, the usual new courses and characters as well.