An open-world online-only racer with kilometres and kilometres of recreated America to drive through. This is no doubt the game's strength, with a number of cities across America to visit including LA, Chicago, Detroit and Seattle to name a few. The gameplay itself goes well enough. It feels somewhat like Need for Speed: Most Wanted with police chases and modification of cars being features. While there is a lot of A-B driving to go to the location of the next mission before fast travel is available, on the road you'll find lots of challenges (speed, slalom, jumping, racing line accuracy) which makes the trips go faster. As with a number of online-dependent games I've played, I don't understand it here either. Why must I need to be online to race against AI? Actually, when beginning a mission and asking for a fellow human being to join me, I have often been unsuccessful. I have rarely been able to play a PVP race either. Another negative feature is the graphics. They are not bad by any means but they don't look like PS4 quality to me. (edit-major updates did improve this). In terms of the difficulty, it's not a game that is too difficult if your car/s are at the right level. The most challenging events for me were without a doubt the chase missions, where damaging the car in front can be frustrating (that damn prison bus)!!! Worth trying if you like open-world arcade racers.
Gameplay 3.5/5
Graphics 3.5/5
Sound 3.5/5
Difficulty 4/5
Originality 2.5/5
This is undeserving of its low rep. Overall, the production is more palatable than a lot of other 1990s rap. The beat, particularly on the hook on 'Murder She Wrote', is fire. Before I checked and realised, I thought she was under the tutelage of Ice-T instead of Eazy-E because in my opinion, the beats feel like more of what Ice-T used to spit over. As a rapper, lyrically the album is a tad monotonous, but Tairrie's presence is decent enough and she has a noticeable bar every now and again. Better than expected and I'm not hearing anything I hate.
Best Tracks: Anything You Want, Murder She Wrote, Packin' a Punch
I got caught up in the hype I guess and bought the white PS4 Destiny bundle upon its release and I've probably given this more hours than it has deserved on the basis of enjoyment. In saying that, I kept wanting to continue it, but I only played in short bursts rather than for hours and hours at a time due to what I'm about to say. > The first noticeable negative aspect of the game has been mentioned in many reviews and is the repetition. Upon starting the second level I quit because I thought I had accidentally opened the first again. Levels take you through the same locations with similar objectives and enemies where you will move through the level, encounter and fight a wave of enemies, and repeat. The only thing that helps this a touch is that the environment and enemies change from planet to planet. I worked out about halfway through the story that I could normally just zoom past the first couple of waves on my way to the business end of the level on my sparrow which may have meant less exp to level up but quicker movement through the story-which isn't much of one.
From the creators of Halo, the game feels similar. From the damage/shield system, the handling of vehicles, to the enemy AI. The game plays well, the sound is pretty good, the graphics are detailed-but are definitely not more or the benchmark of what you'd expect from an eighth-generation console-and the few times you encounter another player to work cooperatively adds to the experience. There is also the problem, that while much of the game is/can be played as a single-player romp, if the internet connection drops out for whatever reason you're thrown out of the game, needing to repeat the level/from the checkpoint. This makes no sense to me when I am alone in the level anyway playing against bots. On that topic, at times when you do die, the game is unforgiving making you repeat a fair chunk of the level. It does heighten the tension though as you really will not want to die.
I basically did what I needed to do to complete the 20 story missions. I spent some of the time levelling up, but I don't think it would have helped any more than two-three levels, finishing it as my character had just passed level 17. Other missions are found navigating around the open-world planets. These are pretty similar and don't add a lot to the game. Maybe I will soon, but having finished the story missions, I haven't felt the need to go back to this...
Gameplay 3/5
Graphics 4/5
Sound 3.5/5
Difficulty 3.5/5
Originality 2.5/5
I remember playing this on a demo disc along with Kula World, MediEvil and Tekken 3 that came with the PlayStation and I was blown away by it. It went a long way to making the PlayStation what it became. An innovative racer that went far and beyond what the previous generation of consoles provided, far and beyond its competition and ended up being the best selling game on the console. I could still draw the layout of many of the tracks featured.
Gameplay 5/5
Graphics 5/5
Sound 5/5
Difficulty 4.5/5
Originality 5/5
This was one of the first R&B albums I bought largely due to the hit single 'Let Me Love You' which was to my liking. Having heard his debut album since I think this is a huge step up in quality, features more of a mix of upbeat R&B (about 30%) and is just much more enjoyable overall. Not everything works, but it has a pretty good success rate and there are enough tracks with replay value.
Best Tracks: Let Me Love You, Couldn't Say No, How Could You, Here I Go Again, Nikes Fresh Out the Box, Let Me Love You (Remix)