This game apparently holds the record for the longest cutscenes in a video game. I've been asking for an MGS movie for years and if any game proves that it should be done it is this. Looking at a collection of them on YouTube, altogether they last about eight hours. Thankfully they can be skipped, but many are worth watching. A favourite is Otacon telling Snake to put the second disc in, then he says something like "Oh yeah. We are on PS3 now. On BluRay!" The series has always had a sense of humour. Many of the cutscenes also feature many camera pans to bottoms and breasts.
The gameplay is what one would expect from MGS games. What they have done well is make each mission have a different feel due to the environment and the objective. An example is trying to follow someone through the streets of Paris to then trying to find your way through a snowstorm with low visibility. The final main level where using stealth seems a must was very satisfying to complete.
To be honest, I never got a huge way through this game-I got further years later when I played the PC port-but anyone who played it upon its release has to respect it for so many reasons. From the word go you can see the amount of work the developers put into the project, making it a cinematic experience from the voice acting, the music, the cut-scenes, the atmosphere it creates and so on. One of the reasons that I have to cite the PlayStation as the best console.
Gameplay 5/5
Graphics 4.5/5
Sound 5/5
Difficulty 3.5/5
Originality 5/5
Medal of Honor Allied Assault: War Chest
I regretted starting Allied Assault on hard difficulty fairly early on but I kept going with it. The quick save option more games had back when this was released is a godsend in this game (the Omaha Beach level!!!) The previous MOH games on the PlayStation are challenging but weren't as difficult. The expansion pack, Breakthrough, is one I played on medium difficulty and was still a tough challenge. This game though, like its predecessors, helped pave the way for the COD series and the realistic war FPS' we see today.
The main problem with some of these levels is that it's trial and error based on not being able to see enemies through bushes, but they can see you. The stealth levels also leave some room for improvement. While it has great music, a lot of the score also seems rehashed from MOH: Underground as well.
Some claim this to be one the best racing/kart games, and some even name it as the best game on N64, but I don't get the big deal about it. The main reason is that it's a bit slow, and it doesn't have the extra games modes to make this have a heap of longevity like CTR or even Diddy Kong Racing on the N64 before this.
Developed by the same company as Everybody's Golf which was released on the PlayStation a year or two earlier and you can tell that straight away. There is an extra game mode or two but the gameplay is almost identical.